A hands-on Technical Director with 25+ years of experience in PC and console games, David specialises in real-time rendering, online multiplayer, GPU architecture, and performance optimisation. Former Director of Technology at Disney, Black Rock Studio and Technical Director for Split/Second and MotoGP, they bring leadership, vision, and deep technical expertise.
Published at SIGGRAPH on advanced lighting techniques, he is known for bridging R&D and production to deliver visually stunning, high-performance experiences.
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